We don't know where the weapon is aiming, but we must stop it before it fires. Don't forget to waste all of the poison gas. Instead of plugging the hole in the machine, quickly grab the helmet by opening the front door. Swiftly afterwards, grab the bomb and defuse it, then grab a stick of dynamite and put it in the cannon and fire, while the cannon fires put the gear onto D (Drive), dont wait for the smoke to disappear, just press down on the acceleration pedal. Take the attachment off the drill and replace it with the deathray laser. Adopt Me: Artic Fox How Much is Artic Fox Worth? 10. Unscrew the pump panel, grab one of the screws and place it in the grenade, believe it or not but this will get you a souvenir. Keeping the door closest to you closed and having the top square button on so that the farther door is open, switch the fuse to Gravity Control. When you spawn in, youll be in an escape pod which has malfunctioned, youll have to do multiple steps to fix the escape pod, first youll need to fill the engine up which is to your left, unscrew the cap and grab the fuel pipe and drag it so its facing above the hole where the cap was, then turn the fuel tank on and the fuel will go into the fuel tank, next step is to deal with the grenade within the engine, to the side of the fuel tank is a small cabinet where the engine is, youll need to pull out the grenade, do not panic, as long as you dont let go youll be fine, theres multiple ways to defuse the grenade: Once you do this, the grenade will be safe, now heres a major warning: Do not under any circumstances, open the bottom drawer to your right, its full of grenades, do not even try to grab the flare gun in there either, youll most likely grab a grenade. It wont work Youll now have to listen to the instructions of your handler as he tells you how to reboot the defence systems. Next, open up the door on the utility cart to reveal a couple of keys. When you spawn in, youll be in a train compartment, the first step is to gain contact with your partner, to do so listen to his message he sent on the phone, hell mention about patterns on the wall you need to find on specific items, the three items are the phone itself, the ticket to the trip and on the tea-pot, heres how to find them: The patterns will reveal flashbangs, money and a parden and a screwdriver and ear piece, place the ear piece on yourself and youll regain contact with your partner, listen to his instructions. Refer to the image below, taken from our video guide. Youll find a dial. 8. If youve grabbed the right one, it should say LAST BOTTLE Be careful! on the tag. Now that the rocket launcher has been destroyed, there are only two more lethal machines to deal with, and only one of them has to be dealt with in a time-sensitive fashion. The lever will snap, but dont worry about this it doesnt serve any purpose other than to make you think it serves a purpose. Well done, agent, youve completed the sixth and final level in I Expect You To Die 2. I Expect You To Die Wiki is a FANDOM Games Community. Thats what this handy I Expect You To Die 2 guide is for to help you beat each and every level. Now that you are free, you'll suddenly be contacted by your handler. The pipes to the player's top right will start bursting, so prepare to seal those off quick. You can drop the grenade now. You can plug it with multiple things, including the meat can and the cigar, but using the cigar is recommended since you can use the meat can as a second fuse. Kerbal Space Program 2 - Early Access Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. The timer says that you have ten minutes. Start pulling the engine and push up on the controls once it starts. Break the glass to the fire extinguisher which is to the left at the back, pull the pin and put the pin in the grenade. The third level of I Expect You To Die 2 is a really fun one. Look at the image below and then punch the buttons in the following order: 6-4-5-3-2-5-2-1-4-3-5-2-5-1-4-2. Next, take the cap off the engine and spin the fuel pipe around to meet the hole and turn the valve to fill up the engine until no more fuel comes out. The final assassin comes in by a plane, to avoid him hitting you, lean back away from the window, theres two ways you can defeat him. He will apologise and then leave. Then, open the top drawer to your right and grab the sealant gun. In front of you on the ground is a deathray laser. Bribe him with some of the money, itll make him go away and youll get a souvenir. Then, reach into the top drawer again and grab the screwdriver. (Optional): Smash the window with the pot and throw the ear piece out All the latest gaming news, game reviews and trailers. Move the fuse to the line that corresponds with Airlocks on the back of the panel. Move the laser until this happens. The motion-seeking rocket launcher will fire off a rocket whenever you move something with your telekinesis in front of the laser it emits. On the left youll have a switch and the word MAP. The pipes to the player's top right will start bursting, so prepare to seal those off quick. Grab the lock while the door is opening and solve it as fast as possible7. Pull open the door and youll find dials on the back. I hope this guide was of help to all of you! The mask will now breathe fire and enemy agents will appear. Grab it, and then put in the code: 2112. Unscrew the water pump lid and grab the green lever underneath the water pump. When the anti-virus is being mixed together grab your pistol and shoot at the guard who spots you, then place the anti-virus into the machine, when the pre-recorded message plays create the chemical to melt the chains on the rocket. mentions that the escape pod has been drained. After inputting that, your escape pod will surface and you can open the hatch above you and shoot a flare out to call Support Agent to your location. Once you do this, a person will spot you, there is two ways to draw him away: Next step is to make the Anti-virus, to do so youll need to use the following: Red, Yellow and Purple, place it into the machine that will tube the anti-virus into the virus, it will get rejected but do not panic, wait for the rocket to leave the building. On the left hand side of the desk are two drawers. Grab the lock while the door is opening and solve it as fast as possible You took a pass/fail elective in Astronomy, yes? Grab the middle mask from the top shelf the white one and then place it in the lift and send the lift up to the ballroom. You can stave off the explosions by sending the grenades out the gap in the door or to higher floors in the dumbwaiter (with a Souvenir available for sending one to the Study), but there's only one proper solution. Place the remaining cartridge in the slot directly under the the on youve already placed. The bear holding the crossbow will be activated and will try to kill you, to prevent it killing you and destroying it you can do the following: Once the bear is deactivated, a hand will appear near the area where the green button was, the next step is to find a golden orb, theres a mounted deer on the wall, grab its right antler and pull it down, the painting further to the right will slide away, open the door, now this is when gas will be pumped out by the deer that can kill you, to prevent it, set the deer on fire and the gas will become fire and cannot harm you. TICKET: Using the lighter, light the ticket on fire, three black dots will appear in a formation, thats the pattern. Oh no, theres a mechanical saw cutting the elevator cables. Dont wait to be told! Wait a few seconds for the glass of the windows to crack, reach over, and seal the cracks. You can use this to create a panic upstairs that will put Juniper and his henchmen on guard. Commentdocument.getElementById("comment").setAttribute( "id", "a640f20b7bde39075bd51bb832cac75a" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. RELATED: I Expect You To Die 2 - Operation: Eaves Drop Guide. He will think youre The Fabricator. The swords have purple fingerprints on them, Take the swords off of the front of the barrel and. Look down at your table and youll find two dials. Youll need this later. Remember where this dial is. I Expect You to die - First Class Speedrun - 2:44 (New WR) Watch on Before you do this run: Memorise the wall light combinations Memorise the Date of birth lock Enemy locations 1. Throw a flashbang ontop of the roof to stun him and hell run off, this is tricky and can get you killed if you miss, but youll get a souvenir if you manage to stun him. Your handler will then tell you that they need to be set to black, so reverse the process. Grab the red box and bring it up into the elevator. Now that you have convinced Juniper that you are Gibson, he will order you to send up the Mimic Mask. Operation: Deep Dive (Developer Commentary). 4. open the last code and grab the pardon Location Once theyre raised, pull the lever to lock them into position. Let it float away and wait for the lady to throw another radioactive box. Grab the cigar out and place the lighter in while the door is opening You need to finish the level in under three minutes and thirty seconds to be successful. Appears in Theres one behind the John Juniper picture, another is above the second window on the right hand side of the craft, and the last is on the reclining seat. Well done, agent, youve completed the second level in I Expect You To Die 2. SpeedrunAs soon as you spawn in, grab the key and slam it into the ignition and turn the car on, once youve done that unwind the window and swiftly grab the screwdriver, when you grab it face the scanner so it scans you, wind the window up afterwards and avoid the laser. Look to the panel outside the Death Engine to the left. Look over to the left in front of the trailer/caravan and youll see a little stand with two yellow arrows. Send the lift up to the billiards room and then press the bell. Do you know how to operate a dumbwaiter? The next thing they will do is try to shoot at you. Youll notice that on the desk is a small sliding door. Youll notice theres a cord on the inside. consists of 3 releases. To achieve the speedrun time for this level you will have to really master the puzzles it contains. Theres also a video for each level if you would prefer to watch how to beat the game. Grab the phone while the screen is black and start spamming the service button Go To Game Page. You need to grab the mask and put it on. You can plug it with multiple things, including the meat can and the cigar, but using the cigar is recommended since you can use the meat can as a second fuse. This will open the little door. This will put Juniper on edge and one step closer to sending the all-important briefcase down to the wine cellar. Wait for a ear piece to return, dont put it in your ear yet, grab the parden and place it in the tube and send it off, then put the ear piece in, wait for the device to come and input the code when it does and place the little device in the area where the ear piece for your partner was at. There are many ways to start off your tasks, so don't feel obligated to do these in perfect order. Go into the top drawer on the left hand side of the desk. Pull the ascend lever and arm yourself with the sealant gun and fire extinguisher. Use the fire extinguisher to put out the fire. 2. Well done, agent, youve completed the fourth level in I Expect You To Die 2. Now, look down at the bottom of the drawer and youll see some files and a dial. The first thing they'll do is attempt to smoke you out with poison gas. Wikis like this one depend on readers getting involved and adding content. But how? A large axe will hang perilously from the ceiling and all five wine barrels will start pouring onto the ground. Pull it up so its standing straight. Now, open the suitcase and prepare to solve some puzzles. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.Releasing in Early Access as an homage to the original game's launch, KSP 2 will allow players . Take the drill and and attachment and combine them. Memorise the wall light combinations Juniper will send the briefcase down in the lift. He will send the lift down and inside will be a key. Knock out the henchmen with the poison gas as quickly as possible, luckily you'll have a decent amount of time to get the map up and set everything up. Using your telekenisis implant, grab the miniature shield and crossbow from over on your left side. The elevator will get shot at and youll stop before reaching your destination. Grab the control arm from inside and place it in the receptor to your right. Do not panic yourself over the guy who spots you, just make the anti-virus. But dont stop keep pushing that gas lever until the meter shows it as empty. You need to get it to overheat. There's not much to do while Juniper finishes his spiel as there are parts of the level that won't activate until he does. This wiki is full of spoilers, so please tread with caution. Grab these and stick them in the lift. On the left, youll find another blue screwdriver, just in case you didnt bring your old one with you. Curiously, your only clue as to the location of the mask is a key that Juniper sends down in the dumbwaiter. Only this airplane food is deadly so you wont actually want any of it. Remove the square piece and then pop the tracking device underneath. You could just try smashing random buttons and see if you can do it quicker. Keep the small one handy and use the big one on the door above you inside the elevator. You must attempt to survive deadly situations in immersive and dangerous locales. The voice will say that the engine is overheating- just turn the green valve that originally stopped the water from flowing in briefly before closing it again. Open the draw and youll find a notepad, a lighter, an electric drill, and an attachment for the drill. Next the security will activate, theres two ways to deactivate the security: Once this is done, youll need to create a chemical that can burn through copper and release the yellow handle, to do so unlock the green chemical and add the following to the chemical mixing area to your right: Blue, Green, and Red, once the chemical is made throw it at the copper chain. Use this guide to put yourself at ease. This process takes no more than a few hours and we'll I Expect You To Die Walkthrough - Mission 5 (First Class) Gorjan Jovanovski 378 subscribers Subscribe 669 Share Save 100K views 5 years ago An amazing VR game for the Oculus Rift, HTC. The glasses youll need are the second set down from the top. Use it and whatever resources you can find to escape each situation or die trying. Or you can just watch the complete guide and see the entire game done from start to finish. That said, this level's puzzles are nothing to sniff at, and going in unprepared can easily be your downfall. Break the fire extinguisher glass by shooting it with the flare. Press the red button to bring up the panel on your table, but dont press anything there just yet. Remove the battery on the left side of the mask. Once the lasers have been destroyed, move you attention back to the food cart and put in the code 1313. The first puzzle on the top left that says CONFIRMATION on the bottom is the easy one. Pull the level on the seat opposite you to recline the chair and reveal the battery node on the cabinet behind it. Youll notice a handprint on the secret door area. You'll need to destroy Zor's top-secret submarine, but don't count on using an escape pod. To turn off the security laser system, look down to your left and pick up the orange ball off the shelf, then move it carefully through the grid, and then place it on the hand statue on the left hand side of the stuffed bear. There will be a note and a dial. open the last code and grab the pardon5. Use the deathray laser on the water ower and thatll be another mission accomplished. Remember that the correct knives in the rack are the second one along and the one right at the end. But your love of escape pods clearly clouded your judgement. Mission info The console in Operation: Stage Fright, in I Expect You To Die 2 The first level in the comedic spy escape room title I Expect You To Die 2 is a hectic introduction to the game at large. As each guard enters a room with a Knight symbol, turn the dial on the right hand side to correspond with the room they are in. From here, you can follow the cues to let the show continue as planned, or you ruin it right away by pusing the wrong audio cue on the big instrument on your desk. I Expect You To Die is a seated puzzle game for the HTC Vive, Oculus Rift, and PlayStation VR. RELATED: I Expect You To Die 2 - Operation: Jet Set Guide. Pull it open and youll find a couple of other drawers inside. So you're stuck on I Expect You To Die 2: The Spy and the Liar. You are aware there are more than five levels I hope. Its you or the world, agent Take those cables and make your momma proud. Send it up to the ballroom as you did with the wine earlier. By the end of this section, he will have three. The food cart arrives and you need to put in a code to get the grub you want. Next, unscrew the panel that covers the master gun reset, press the new highlighted button that is next to the steering wheel and the gun will come out, now youll have to load that cannon, find a stick of dynamite from the bomb and place it in the gun, once youve done that, simply fire the cannon, place the gear onto D (Drive) and press the acceleration pedal down. After ripping off the panels very quickly, use the chemical on the chains, remove the lid and place the anti-virus in, and if you did it all fast enough you should complete the speed-run! Place the orb onto the hand and the machine will rise from the ground, pull the lever to get the machine to come out and remove the crystal currently in it, you will now have to put a purple crystal in the machine, where to find them is if you look to the right, examine the bottom shelf of the nearest bookshelf, pull the books until one of them reveals a hidden shelf, thats where they are, align the frequency and avoid the lasers, keep doing this until the machine breaks, the helicopter will lower a handle for you to grab onto to your left, simply grab it and fly off! Grab that sparking thingy from the elevator panel. The first thing you have to do in this level is to find out exactly why you're here and why things feel odd. Operation: Seat Of Power Grab the one with a tag hanging off the top of it. Grab some of the boxes and keep them somewhere handy but not in the way, they will be useful later on in the level. The one on the left hand side ENCRYPTION. 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